
#Path of exile wiki uniques mods
See if you can work out which mods are local and which mods are global in the image below. If a modifier on an item doesn't seem to be affecting anything in the top section, then it is global.
#Path of exile wiki uniques mod
The attack speed mod on these gloves is a global modifier, so it adds together with other global increases to attack speed, including those on your passive tree.Īs a general rule (though there are occasional exceptions), if the values in the top section of an item are different to the normal basetype, they are benefitting from local modifiers. The gloves shown below also have Increased Attack Speed, but they affect any weapon you are holding and use the Attacks Per Second value displayed on the weapon to calculate how quickly you attack. Like the Increased Physical Damage modifier, the Increased Attack Speed on the weapon shown below is local to the weapon, and changes that specific weapon's rate of attack.


Some mods, such as 'Increased Attack Speed', can appear on both weapons and armour. The same is true for increases to armour on items that naturally provide armour, or increases to evasion on items that naturally provide evasion, and so on. It is this number that is used when other modifiers, such as your passive skills, are used to calculate how much damage your attacks deal. You'll see that the weapon's Physical Damage is higher, and is a different colour. Compare the weapons below, and note that the magic weapon (on the right) has 'Increased Physical Damage'. Item mods tend to come in two varieties: 'global mods', which act like the passive skills, and 'local mods', which affect the item itself.
These terms appear on Keystones in the passive skill tree, but are most commonly seen on support gems. Unlike passives which increase something, passives which provide 'more' or 'less' of something never add together and instead each apply their multiplicative effect separately. These are applied after all of the increases, acting like multipliers. Passives that specifically say they grant 'more' or 'less' of something are the exceptions to the above rule. Most passive skills, especially any that use the word 'increased', act this way. In the example above, we see that the 'increased maximum life' passives add together before they affect the character's life. The global modifier (increased maximum life) increases all sources of maximum life, and after rounding, we land on this character's final life value. These add to a total of 9% increased maximum life. By taking these two passive skills, this character also gains 4% and 5% increased maximum life. They also gained life simply by levelling up. This character has been granted life from their Iron Ring, as well as from their first passive skill. In general, passive skills affect all the relevant stats on your character, regardless of where they come from. The most important thing to know is how the passive tree interacts with your character. Both the passive tree and the items can seem overwhelming at first, so in this tutorial we will cover some of the basics. Your Path of Exile character is primarily built from a combination of passive skills, skill gems, and items. Stats and Mods I: How Are They Calculated? Major content updates usually includes a number of new uniques. When people talk about 'uniques', they are usually referring to unique items, but there are also unique strongboxes, maps, and monsters throughout Path of Exile. Some unique items provide utility at the cost of raw stats, or only fully work when certain conditions are met. As a result, using many unique items doesn't necessarily always benefit you! Unique items also have their own special art, names and flavour text. Many unique items come with a downside, or provide specialised or conditional power without staple mods, such as elemental resistances or life. Unique items always have the same mods, but those mods can be very different to the ones you find on magics and rares.įor example, this unique staff changes how your projectiles work: If you're lucky, you may also find something that is of 'unique' rarity. Magic rarity typically imbues something with either one or two mods, while most rares can get up to six. Rarity determines how many mods something can have. Normal, Magic, Rare and Unique rarities are indicated by the colour of the name. This is achieved through random modifiers, or 'mods'. Generally, something that is 'magic' is stronger than something that is 'normal', and something that is 'rare' is stronger than something that is 'magic'. Something's rarity determines what properties it has.

Items, monsters, strongboxes, and later even maps, can all have different rarities.
